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Choosing Functional Programming for Our Game - Mooi Studios

In the last couple of months I have been learning how to program. The decision to sit down and learn how to code came inevitably despite my enormous efforts to avoid it up until now. As I mentioned in my previous posts , my plate is already full with 3D graphics, game design, marketing and business stuff, etc. And those nightmarish memories of the Java for Biologists course I took during my BScdegree might have also had something to do with it BUT I am the only one on our team that is working on the game full time, so I had to get over my distaste for ‘if’s and ‘for’s.